![]() Damage Floor: Should this Tile “damage” the Player by 10pt every time this Tile is passed?.Counter: Should this Tile allow for a distance interaction between objects? Just like a Convenient Store Counter (separated by a “counter”)?.Bush: Down half of the Tile will be transparent, giving the impression of a “Bush Area”. ![]() ![]() Ladder: Shall we give the impression of climbing up / down a Ladder into this Tile?.Passage (4 dir): Which direction is walkable in this Tile? All 4? Only Left and Right?.Passage: Is this Tile passable/walkable?.Basically, there are 7 configurations possible: Tiles can be configured to set how it will affect the Event Object that passes over the Tiles. Autotile in action - Screen captured from RPG Maker MV
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